![]() This stat is amazing for warriors if they have the gear to sustain it. Season three pieces have it as does t6 pve content. (Not in pvp at least) The other stat not listed here is armor penetration and to put it blunt, get it. Never socket for resilience, stamina, or hit. This spec really only works well in the twos bracket and only erally shines at the higher brackets.įor pvp the general way to go is: Strength > Crit > Stamina > Agility. Having to eat a ten second disarm when you almost have an opposing player killed is quite annoying. The one major major drawback to this spec is the loss of weapon mastery. As a warrior in the higher brackets you will consitantly find yourself rage starved versus high armor and high resilence targets, this spec is made to counter that. The main reason for the spec is (you guessed it) Rage generation. This spec is particuraly popular in Korea right now but has yet to grab a firm hold in the US yet. This spec really shines in the twos and three's bracket. You also pick up blood frenzy which procs off your crits for a bonus 4% physical damage boost to the target. This allows for well time spell reflects and more flexibility with stance dancing. With this spec you retain up to 25 rage when changing stances. In this build you exchange the extra damage from flurry for the extra survivability and flexibility of tactical mastery. This spec is an all around good build but shines the most in the threes and fives bracket. This is by far the most popular talent spec amoung pvp warriors, not only does it cover all the needed talents but you also gain 3/5 Flurry which translates to a rather large damage gain. Improved Execute Improved Slam (Slam is PVE oriented) Let me preface this by saying there are many interchangable points in the fury tree, in the end it really comes down to a matter of preference and gear. Any veterans of the game look near the bottom for advanced topics. Simple and clean that is a rather large over simplification of warrior pvp but if you are just starting its a good beginning point. Assisting your healer by fearing/pummeling/disarming as needed. The general rotation is charge in, switch to beserker stance, hamstring, proceed to kill. With a healer behind you, you become a mobile battle tank. Alone you still hit hard but are susseptible to various forms of control that prohibit your involvement in fights. Your role as a warrior is both offensive and defensive, kill the enemy and protect your healer. Feel free to ask any questions you may have and I will try to answer them to the best of my ability. ![]() With that being said I present my first submission. ![]() Hello I've been a leecher here for quite some time, not by choice just had nothing new to offer, now finally I feel as if I can offer something to the community.
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